Feature Overview
When browsing your active shipping options, you will occasionally come across a high-value contract that demands a massive stockpile of lumber—sometimes far exceeding the physical planks you currently have sitting on your warehouse shelves. This is a deliberate design choice within Lumber Inc's economic framework. The game features an adaptive procurement system that gauges your facility's long-term capabilities rather than just tracking your immediate, static inventory logs.
How to Access
You can view these dynamic, high-volume material demands directly on your primary Order Board inside the sawmill yard or within the Workshop Order Status contract menu.
Core Mechanics
The algorithmic matching behind your incoming customer requests is built around your global factory benchmarks:
Productivity-Based Generation: Orders are systematically calculated and generated based on your current machine productivity and processing speeds, not on the physical amount of materials you currently have in stock.
Proactive Scaling: If you have spent heavily on upgrading your debarkers, resaw lines, and sanders, the game engine recognizes that your factory can produce massive volumes of wood very quickly. As a result, customers scale up their demands to match your new industrial muscle.
No Inventory Penalties: There is no penalty or time limit for holding onto a large contract. If a lucrative order requests more resources than you currently possess, you do not need to reject it. You can safely accept the contract, and your automated workforce will easily fill the quota as production catches up over the next few minutes.
Tips and Strategies
Don't Fret the Deficit: High-demand orders are actually a blessing! They prevent your warehouse from overfilling by creating a massive resource sink. Accept them proudly, let your machines run, and watch your automated forklifts steadily chip away at the total delivery goal.
Decline to Cycle If Stranded: If you receive a massive order requiring an advanced resource tier that your factory produces far too slowly, use the trash can icon on the Order Board to reject it. Waiting a few minutes for a fresh, more balanced order to generate is often faster than waiting around for an under-leveled line to crawl to completion.