• Physical Damage is used to calculate Physical Damage that a hero can deal. It is can be reduced by enemy's Physical Armor.
  • Magic Damage is used to calculate Magic Damage that a hero can deal. It is usually reduced by enemy's Magic Armor.
  • Crit Chance determines the chance to land a Critical hit for most attacks.
  • Crit Damage determines the amount of extra Damage or Heal from Critical Hit attacks.
  • Penetration is used to calculate the Damage dealt by abilities, but not the status effects. Reduces enemy's Physical and Magical Armor.
  • Accuracy shows a chance to land a hit on an enemy with most abilities.