In the game, each character has a set of stats that directly affect combat. Below you will find a description of what each stat does, along with an explanation of how anti-stats work.

Speed

  • At the start of battle, the character with the higher Speed stat takes the first turn.

Stun

  • Determines the chance to stun an enemy.
  • A stunned enemy skips their next turn.

Combo

  • Gives your character a chance to perform multiple attacks during a single turn.

Steal

  • Allows you to restore health equal to a percentage of the damage you deal.
  • The higher your Steal, the more health you recover.

Poison

  • Provides a chance to poison the enemy for 3 turns, causing damage over time.

Dodge

  • Determines the chance to avoid incoming damage from an enemy attack.
  • Important: Dodge only prevents direct damage. It does not protect against status effects such as Stun or Poison.

Regen

  • Regenerates a percentage of your health at the beginning of your turn.

Crit

  • Determines the chance to deal double damage with your attack.

Anti-Stats

For every stat, there is a corresponding anti-stat.

  • An opponent’s anti-stat reduces the effectiveness of your stat.

Example:

  • If your Stun is 50% and the enemy’s Anti-Stun is 30%, then your actual chance to stun them will be only 20%.

Tip

If you ever forget what a stat does, you can always check it directly in the game.

Just tap the “i” icon next to the stat name in your character’s statistics window.