In the game, each character has a set of stats that directly affect combat. Below you will find a description of what each stat does, along with an explanation of how anti-stats work.
Speed
- At the start of battle, the character with the higher Speed stat takes the first turn.
Stun
- Determines the chance to stun an enemy.
- A stunned enemy skips their next turn.
Combo
- Gives your character a chance to perform multiple attacks during a single turn.
Steal
- Allows you to restore health equal to a percentage of the damage you deal.
- The higher your Steal, the more health you recover.
Poison
- Provides a chance to poison the enemy for 3 turns, causing damage over time.
Dodge
- Determines the chance to avoid incoming damage from an enemy attack.
- Important: Dodge only prevents direct damage. It does not protect against status effects such as Stun or Poison.
Regen
- Regenerates a percentage of your health at the beginning of your turn.
Crit
- Determines the chance to deal double damage with your attack.
Anti-Stats
For every stat, there is a corresponding anti-stat.
- An opponent’s anti-stat reduces the effectiveness of your stat.
Example:
- If your Stun is 50% and the enemy’s Anti-Stun is 30%, then your actual chance to stun them will be only 20%.
Tip
If you ever forget what a stat does, you can always check it directly in the game.
Just tap the “i” icon next to the stat name in your character’s statistics window.